I started Cold Comfort back in January of 2016 and have been tinkering away at it at a steady pace. In just the past few months however, more and more people started joining the project, and if you can believe it, there are now 20 of us. My primary focus in the beginning was making sure that the look and the feel of the IP was right. It may seem like a minor thing, and most game development publications will tell you that this method is completely wrong way of going about the development process, and that the structure of the game needs to be set first and foremost, and then the “look” will be slathered on-top of the mechanics.
My initial idea was to create the “illusion” of an IP, set up the world and concept and build the game mechanics and functionality around that, quasi reverse engineering if you will. As someone with absolutely no game development experience, I knew from the get-go that doing this on my own would be an impossible task, and the only way to get people motivated and interested in Cold Comfort was to pitch it to them from a marketing perspective.
Nobody is going to invest time and effort into a project if the “visionary” is just sitting on his ass, and says “I have a great idea for a game guys!” Yeah, everybody has an idea, hell my MOM even told me her idea for a game once I told her what I’m doing now (facepalm) ) but putting your idea together in a easily digestible form is the key. Will it work? Who knows! All I know is that having 20 people on the team now is an attest that this methodology works, at least for now.