Which of your creations are you most proud of and why?
In case of rigging I’d say every new rig I build myself because every new rig is better than the last. You learn with every step, even if you do the same rig over and over again. You’ll always find little parts where you can improve the rig the next time.
For Cold Comfort I’d definitely say Holliday (and her cursed bag!) because when I started your rigging test a few weeks ago I didn’t really expect I could do it. I was proud her rig worked out in the end. It was a good experience.
Is there a specific type of rigging that you enjoy doing the most?
I think the best part is always when you click [bind skin] and the bones connect to the mesh and you start to move the limbs. That is always the time when the character suddenly comes to life. Oh, and it’s also the end of the headache part: the base rig building, haha.
Could you describe your general creative workflow for us?
For all the Cold Comfort characters I use the ART toolkit. I look at the mesh and place the bones and get to the skinning process. For objects like the bear trap it’s different. You really need to understand how the thing works that you want to rig. Where you place your bones, what parts need to connect and so forth … Most important you need to build controls that are easy accessible and understandable for the animator. And if I got problems I simply start bugging Alberto, hahaha.